A whole continent
Cairo is only where you land. The map runs from Morocco to the Cape and from Dakar to the Horn of Africa: Sahara caravan routes, the Sahel, the Congo Basin, the Great Lakes, Zambezi country, the Kalahari.
Along the way: Timbuktu and the Bandiagara cliffs, Lalibela and Axum, the Nubian pyramids at Meroë, Great Zimbabwe, Victoria Falls, Carthage and Leptis Magna — and the ports, markets and peoples in between.
Screenshots
Life on expedition
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Digs & tomb chambers
Manage your light and water, and watch for traps as you work deeper into a monument.
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Trade
Buy gear, sell goods, and haggle with the caravans that cross your path.
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Hire a crew
Guides, workers and specialists carry the load and get you past what you couldn't manage alone.
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A house and a gallery
Put your finds on pedestals, publish your notes, and send an exhibition touring Europe's museums.
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A living map
Seasonal wildlife migrations, roaming caravans and abandoned camps waiting to be found.
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One life per run
If your health reaches zero the expedition ends — later explorers recover only part of your notebooks.
Where it comes from
Heartland Expedition is a spiritual successor to Heart of Africa, the 1985 Commodore 64 game: crossing a continent, trading along the way, asking village chiefs for word of what lies out there, and hunting a tomb nobody has found.
It is not a remake and has no connection to that game's makers. It is what someone who loved it wanted to play again, forty years on: the same pull of an unmapped continent, on a device you carry with you.
